How God of War perfected the dodge roll | Game Mechanics Explained

Commentaires

  1. Thuy Do Hong

    Thuy Do HongIl y a jour

    just play soul knight a rougue

  2. Tague Relyea

    Tague RelyeaIl y a 24 jours

    I need a fckn jump button. And crouch in every game .

  3. Danny BRITZMAN

    Danny BRITZMANIl y a 2 mois

    Reeeealy? I LOVED god of war but no joke the roll was my LEAST favourite part. It just seemed tacked on, it didn't feel like dodging an attack and repositioning, it felt like an i-frame button that teleported you to the side. ALSO WTF? How does attack cancelling into a dodge make you feel like Kratos? Wouldn't reckless aggression be better, wouldn't it be better if each time you hit R1 you were committing to an attack and had to face the consequences of your rage? Creating a perfect reflection of theme in gameplay? I think the method Barlog went for with the dodge is better for a stylish fighting game like devil may cry or bayonetta. However I must concede, I love you Pat

  4. Guille Perez

    Guille PerezIl y a 2 mois

    EEEEEEEEENTER THE GUNGEON.

  5. ET103

    ET103Il y a 2 mois

    For Honor wants to know your location

  6. justSTUMBLEDupon

    justSTUMBLEDuponIl y a 3 mois

    Bayonetta anyone?

  7. ArtsyPerson

    ArtsyPersonIl y a 4 mois

    I was watching Enter The Gungeon videos and ended up here. WTF

  8. Muhammad Aliyu

    Muhammad AliyuIl y a 4 mois

    This guy is saying trash Kratos can side role in the previous games at the same time he can also jump twice and glide with wings. This guy knows nothing about gameplay experience and mechanics but I don't really blame u cuss there wasn't any giant boss fight like Kronos in the new game that's why u are talking trash cuss if there was u will have realize u are not clever expecialy when attacks that require u to jump are done and u have no jump dedicated button and then u foolishly side roll into it.

  9. Dunte' Carson

    Dunte' CarsonIl y a 4 mois

    Could you guys do a video about parkour or city traversal in games. Maybe charting how different genres developed techniques to achieve different experiences. Like feeling powerful or dynamic in superhero games like Prototype and (some games for) Spider-Man, or feeling skilled when completing maneuvers in games like any Tony Hawk-esque skater or especially Jet Set Radio. I think it's a specific element of games that is loved when it's done right but still has lots of potential growth that proper discussion could forge a path for. Thank you very much. This has been my TED talk.

  10. Brian

    BrianIl y a 5 mois

    3:22 Uhhh, this isn't really unique. God Hand, Bayonetta and basically every action game developed by Platinum allow you to cancel attacks into dodges. God Hand, which also has an over-the-shoulder perspective, also gives the player different dodges that all suit different situations (backflipping, sidestepping and ducking).

  11. Der Headbanger

    Der HeadbangerIl y a 5 mois

    Kratos could roll and dodge before 2018! The right Analog Stick was dedicated to this action!

  12. Sebastián Orsi

    Sebastián OrsiIl y a 6 mois

    Pat: "GOW perfected the dodge roll." Dodge Roll (the company): Am I a joke to you?

  13. Junko Enoshima

    Junko EnoshimaIl y a 6 mois

    Sebastián Orsi EEEEEEENTER THE GUNGEON

  14. yuneko

    yunekoIl y a 6 mois

    no it didnt lmao, bloodborne, enter the gungeon would like a word.

  15. RANDOM CRAZI GIRL

    RANDOM CRAZI GIRLIl y a 6 mois

    PICCOLO HAS JOINED THE CHAT..... if you actually watched TFS dbz abridged , you would actually understand anyway....have a good day ,person reading this comment, you look beautiful today

  16. Carlos Gallon

    Carlos GallonIl y a 6 mois

    In Ys 8 Lacrimosa of Dana. You get a dodge roll and block that both have invincibility for a moment and give you crit speed and attack boosts depending on which you use, encouraging you to use them and a choice about which you prefer

  17. Dev

    DevIl y a 7 mois

    God Of War 4 dicksuckers need to stop playing games.

  18. Rouge-ish

    Rouge-ishIl y a 7 mois

    also it was more about blocking in older games, kratos' timed blocks would change the flow of combat

  19. Rouge-ish

    Rouge-ishIl y a 7 mois

    Kratos could dodge in his older iterations too

  20. ashmasterc

    ashmastercIl y a 7 mois

    Can you look at death mechanics in games? That or loot and rewards and why some games it works or it doesn't.

  21. Happy's A Gamer

    Happy's A GamerIl y a 7 mois

    God of War never innovated that mechanic. that mechanic was in games WAY before it, which is known as "feinting" where you could instantly cancel out of an attack animation allowing you to perform another action straight away. like 'For Honor' which came out 1 year before GoW did and considering other peoples comments...... this subject was poorly researched, in such is feeding a lot misinformed information to the viewers

  22. Lex Ackson

    Lex AcksonIl y a 7 mois

    godhand ps2

  23. Adrian Clayton

    Adrian ClaytonIl y a 8 mois

    I'd love to see something looking into the tactical feeling and gameplay of MGSV

  24. adarsh sirsat

    adarsh sirsatIl y a 8 mois

    An idiot wrote this script and a even bigger idiot read it.

  25. Kris Li

    Kris LiIl y a 8 mois

    Hate to see Assassin creed has gone off the track but the dodge animation is kinda good tho

  26. Joshua Shaw

    Joshua ShawIl y a 8 mois

    Are we all just gonna sleep on the Perfect Dodge in Spider-Man? Honestly feels amazing.

  27. Orangish Purple

    Orangish PurpleIl y a 8 mois

    Dark Souls or Demon Souls? What am I missing?

  28. Gurdulu

    GurduluIl y a 8 mois

    relax, bud, wasn't gonna yell at ya :p

  29. Azam Jamal

    Azam JamalIl y a 8 mois

    eventhough these kinds of videos would not get more views. It is really fun. I wish you guys will keep making it. it makes you guys unique. insanely refreshing i might add!

  30. Deyvid Vito Paes ne es

    Deyvid Vito Paes ne esIl y a 8 mois

    God hand , i rest my case.

  31. Pierson Ramirez

    Pierson RamirezIl y a 8 mois

    Okay well for honor already had this kind of dodging and a couple other games 😂

  32. cami cami

    cami camiIl y a 8 mois

    Lol nope its far from perfect its a standard roll

  33. Jwala Seethal Chandra

    Jwala Seethal ChandraIl y a 8 mois

    Please expand on Prince Of Persia's rewind time mechanic, if you would BOYY :)

  34. SCMabridged

    SCMabridgedIl y a 8 mois

    "God of War perfected the dodge roll because it's our favorite game of 2018; it didn't invent dodging or rolling but it also invented dodging and rolling! Now here's an arbitrary list of random games that also have rolling and/or dodging in them. Now, God of War perfected the dodge roll because it uses the dodge roll to give the player defensive options without slowing down the pace of the combat: no other action game ever thought of this! God of War is also the first game to ever incorporate i-frames and animation-canceling. So there you have it folks, I've conclusively proved God of War both invented and perfected dodging, rolling, i-frames, and animation-canceling, all in the year 2018: what a game!!" What a waste of four minutes....

  35. TheLobsterDeity

    TheLobsterDeityIl y a 8 mois

    Oh yeah yeah

  36. SmokeyBeefRoarus

    SmokeyBeefRoarusIl y a 8 mois

    You've obviously never played Dark Souls

  37. francescop1

    francescop1Il y a 8 mois

    BUT IS IT TOXICALY MASCULINE TO DODGE ROLL

  38. Marcel Rodriguez

    Marcel RodriguezIl y a 8 mois

    I liked the old GoW gameplay more tbh.

  39. Geralt of Rivia

    Geralt of RiviaIl y a 8 mois

    Well i say the witcher 3 revolutionized the dodge roll and god of war built on that However the witcher 3 still has better dodging and rolls

  40. Jose Leozar Velasco

    Jose Leozar VelascoIl y a 8 mois

    “You dash into an enemy and decide its a bad idea”

  41. TheConsole Killer

    TheConsole KillerIl y a 8 mois

    This was a great break down of dodge mechanics. Looking back I think Ninja Gaiden and Ninja Gaiden Black were my first real solid intro to dodge rolling with I - frames (Original Xbox). Thats a huge part of why that became one of my favorite games of all time, not just hack n slash. God Hand was also around that time and an amazing game too. Unique to God Hand was 4 different types of dodge. You had the left analog for all movement (no individual camera control) and the right analog for 4 types of dodge. Flick it up for a dodge where you stand in place and bob and weave (this move is mostly invincible until you end it), left or right to quickly sidestep left or right, and down for a dodge roll with I- frames. Though I never used the side steps and rarely used the bob and weave , it allowed for more play styles. I recently beat the game on hard thinking I would need to use that bob and weave move but I beat it with mostly dodge rolling. So the game really allowed flexible play. As you said, this mechanic allows aggressive and evasive manuevers to be done around the same time so you arent just holding block or retreating. Bayonetta has an interesting take on the dodge mechanic. Slowing time when you get it just right. That was also very satisfying. The second one was one of the best games Ive played. The God Of War series I always though excelled in presentation but I felt the combat was lacking. I always liked the combat better than DMC series which I felt the enemies were mostly mindless fodder for freestyle ,stylish combo oriented play, but it was never near that level of NG or God Hand (not really a hack n slash but still) gameplay wise for me. I went through the second one on titan and first on hardest, and I never felt the rolling was real precise. The fixed camera wasnt great either. With the latest GOW they really nailed exciting pacing in the combat scenarios (except for the large troll fights and some enemy repetition) and the combat itself was so much more fluid and enjoyable as a result. Much more satisfying. The behind the back camera is alot more brutal and immersive too. I didnt have an issue with crowd control as there was arrows that indicated attack direction and plenty of moves to manage crowds. Hardest mode could be real tough at times but nothing like titan in GOW 2. Some of this was for the wrong reasons though. GOW 2 had worse control and tons of insane endurance sequences (15 minute theseus fight, etc, one hit death) When I got fucked up I felt like it was due to my reaction and not some sloppy movement from worse gameplay. I didnt miss not being able to jump in this game. The dodge roll was like a horizontal jump and all you really need. Using this game as a new foundation, the series has the potential to be incredible and at the top of the hack n slash genre and just a top game in general. This entry is already one of my favorite games.

  42. jannic Westrich

    jannic WestrichIl y a 8 mois

    nioh also had a really cool losging system

  43. Joe Bailey

    Joe BaileyIl y a 8 mois

    Nah fam

  44. Glbrt III

    Glbrt IIIIl y a 8 mois

    sub for this 😊 unique content Sir. thanks

  45. Hara-kiri

    Hara-kiriIl y a 8 mois

    I'm so fat I can easily dodge roll but

  46. GHDude

    GHDudeIl y a 8 mois

    ... B-But he can single jump...? Well. Polygon.

  47. bleach4711

    bleach4711Il y a 8 mois

    This video is literally just pandering to GOW fanboys. All the comments are literally disputing everything mentioned in this video. Seems like Polygon is becoming the new IGN.

  48. Chris Scott

    Chris ScottIl y a 8 mois

    Had no idea gow had i frames... I've LITERALLY never not taken damage during a dodge roll (in fact, this pissed me off endlessly, I would curse the game for not giving me those i frames like soulsbourne (of which I'm pretty decent at!)). I even platinumed gow, and somehow never experienced invulnerability while dodge rolling. Maybe I'm just bad at it in gow for some reason lol

  49. Lil Ounce

    Lil OunceIl y a 8 mois

    God of war 3 is better than 2018 God of war change my mind

  50. Faint Sounds

    Faint SoundsIl y a 8 mois

    Double tapping to dodge is bullshit. And makes it unresponsive at times it really shows during the valkyrie jump attacks.

  51. nope

    nopeIl y a 8 mois

    Sure you're not talking about Bloodborne?

  52. Concussive Crystal

    Concussive CrystalIl y a 8 mois

    It’s called dodge cancel and it’s been around god of war didn’t invent it or perfect it

  53. S Lo

    S LoIl y a 8 mois

    Ultra instinct Kratos

  54. Moh Sing Neo

    Moh Sing NeoIl y a 8 mois

    Dmc period.

  55. Touya Todoroki

    Touya TodorokiIl y a 8 mois

    Doesn't The Witcher 3 have the same dodge mechanics!

  56. AYAYA

    AYAYAIl y a 8 mois

    no, dark souls did

  57. Fazail Khan

    Fazail KhanIl y a 8 mois

    Ummmmm have you seen bloodborne?

  58. Gemini Writer

    Gemini WriterIl y a 8 mois

    ‘Can’t even single jump... I guess fatherhood does change you’ Really missed an opportunity, mate.. ‘fatherhood GROUNDS you’

  59. Liam Callaghan

    Liam CallaghanIl y a 8 mois

    That looks like a God Roll... Hahaha

  60. Damien

    DamienIl y a 8 mois

    *Looks at the title.. *laughs in devil may cry 1,3,4,5

  61. DeathgGod

    DeathgGodIl y a 8 mois

    Casually mentions animation canceling * Certain folks claim game has no depth * :/